![]() Similar story for a UI icon that could appear on the Intel Wall in the Safehouse. We’ve removed a rogue UI element that could show up in a Storage Room in Miami when playing Freelancer. You should now expect the same behaviour from those buttons that existed at Freelancer’s launch in January. And we’ve reverted the removal of the Alt+F4 exploit for Freelancer. Until we can get a better grip on resolving this, we’re removing this objective from the game to avoid player frustration. Even though we’re talking milliseconds, that delay is just over three times longer than other ‘complete on exit’ objectives. We are able to see an extended delay in Perfect Run from being evaluated, to it resulting in a failed state. Unfortunately, we don’t have a definitive reason for why this objective is acting like it is and registering as failed despite all the criteria being completed. We’re hopeful that it’s a temporary measure and we’re looking into a permanent fix for it. ![]() Like, straight up removed it from the game. We’ve disabled this objective in Freelancer. We’ve added this little paragraph so that we don’t have to put (Freelancer) after each and every one. ![]() These improvements are all directly linked to Freelancer mode. ![]()
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